9/25/2023 0 Comments Cmake opengl es 2.0 glcreateshader![]() ![]() However, when I run the app I get glCreateShader returning 0.There is one other error that is logged as well and that is program validation returning 0 but this is dependent on having a working shader object. glIsShader returns GLTRUE if shader is the name of a shader object previously created with glCreateShader and not yet deleted with glDeleteShader. I'm following "OpenGL ES 2 for Android_ A Quick-Start Guide" and have created everything necessary to build a simple rectangular table using opengl.
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